MMO’s and Virtual Worlds has finally drawn the attention of Gartner Research. They have just posted a white paper about the future of virtual worlds. This is evidence that these worlds are becoming even more mainstream and that others are starting to see the potential that those in education have already realized are potential uses for these new technologies.
Gartner has identified five laws for companies entering these spaces:
- Virtual worlds are not games, but neither are they a parallel universe (yet)
- Behind every avatar is a real person
- Be relevant and add value
- Understand and contain the downside
- This is a long haul
These laws are just as applicable to education users as businesses. Go to the link above and read the full article on Gartner’s research.