Slate has an article up on educational games and the companies trying to enter this market:
The article explores the recent increase in games that attempt to train, specifically those from Persuasive Games. With the popularity of online games like World of Warcraft and others, companies are scrambling to produce interactive and online worlds to train employees and teach students.
One quote from Ralph Koster (one of the founders of computer gaming and RPG’s) nails the flaw in many company efforts to make these games:
“Just strapping an incentive structure on rote practice doesn’t work very well, compared to … building a long-term goal structure, and then presenting challenges on the way,” Koster on his personal blog.” Read the full article for more.
Gamasutra has a counterpoint article up to Slate’s article: