PacificRim Exchange

Testing Complete, Installations Proceeding

May 12, 2008 · No Comments

The new lab computer configuration was tested this morning. There is a HUGE increase in performance running this new dual boot config over our old setup. We had to tweak a few things, and update Quicktime to the latest version to get it all working. We also had a mystery error message that we could not recreate. But all appears to be ready for deployment.

First on the block are six computers at Enoch’s High School for use in the Biotechnology and Forensics Academy. A small group of students will be finishing their crime scene for use with a group of Kyoto students. I will post more details on Wednesday about the specifics of this project. I gave a few details in a post about demolishing the PRX Aquarium to make room for the forensics lab.

Dave Menshew is heading up this project at Enochs High School. We will post updates over the next few weeks as this project rolls out. It will be a blend of real life materials sent to Kyoto, video conferencing, and a virtual world set of a crime scene that the students can walk through together. We will also get feedback from the students after this joint project to post to the blog.

Our other two labs will be done over the next few weeks. Modesto High School will likely be first, with Johansen (the site of the joint summer school class of Modesto Students and visiting Kyoto students) following closely on their heels. We need to have Johansen up and running by min-June for the Kyoto student’s arrival in Modesto. It should be an exciting month while they are out this summer.

Stay tuned for more updates. And a big thanks to Anthony Luna, one of our Computer Techs, for getting this done so quickly (even with taking a week off so he and his wife could have a baby!). Things were looking pretty bleak last month when the new Windlight client was pushed out. I am very glad we worked around having to get new computers.

→ No CommentsCategories: Educators · Second Life

Academics are biggest trailblazers in virtual worlds

May 8, 2008 · No Comments

The Chronicle of Higher Education has a story up today from an interview with the co-founder of Second Life, Corey Ondrejka:

Co-Founder of Second Life Says Academics Are Biggest Trailblazers in Virtual Worlds

Corey was speaking at a conference on Collaboration Technology and Engaging the Campus 2008. He stated in the interview that educators are out blazing many of the trails in virtual worlds today.

One very relevant quote from the interview is:

“The challenges with Second Life is it has significant technical challenges for use,” he said, noting that it takes powerful computers and fast network connections for Second Life to function properly. “You can’t assume that your students are going to be able to run Second Life within the school’s network infrastructure.”

Check out the entire article at the above link for more from this interview.

→ No CommentsCategories: Educators · Second Life

The Coming Metaverse

May 8, 2008 · No Comments

CETPA has their new Spring issue of the Databus magazine out. I have an article in this issue on virtual worlds:

The Coming Metaverse, PDF of entire Databus issue

For anyone who has followed this blog, this article does not cover any new ground. I am basically assessing where the industry is today, where it might go tomorrow, and what trends will affect the development of a global metaverse into the future.

Here’s a quote from the article:

“Until recently there was no serious competition for Second Life. Over these same six months there have been many announcements of coming new virtual world platforms from other companies wanting to enter this space; Sun Microsystems’s Darkstar/Wonderland, Open Croquet, Qwaq, Open Sim, Multiverse, and the rumored Google virtual world project. The competition between these new platforms is sure to accelerate and enhance the developments of these technologies.

The one thing that sets these new platforms apart from Second Life is their reliance on open standards. Most of these new players are betting on standard 3D file formats and industry standard applications for asset creation (e.g.: Maya, Bryce, Google SketchUp and others) instead of integrated basic 3D tools in the client software. The critical difference here is that objects and content created in one of these new platforms will likely be portable to other platforms using the open 3D standards. Second Life uses a proprietary object format and scripting language for their asset creation. For the time being, what’s made in Second Life stays in Second Life.”

→ No CommentsCategories: Educators · Opinion · Second Life · Sun

Lab Computer Update – New Viewer

May 6, 2008 · No Comments

We have finally settled in on a configuration for our labs that we believe will work with the new SL viewer, and resolve many of the issues encountered when trying to run the SL viewer in a networked environment.

As some might remember, our labs were basically rendered inoperable with Second Life when the Windlight update was pushed out. We were already having frame rate and speed issues prior to this, and wrestled continually with update issues. With the release of the new viewer it became painfully obvious that drastic measures were necessary to save these labs.

We’ve created two partitions on these lab computers and will now mulitboot these machines. The first configuration will be the standard lab burn with all the software used in the lab, in addition to the desktop monitoring software that we use to manage these labs. This configuration will have full access to everything necessary for that lab. The second partition will only have bare bones Windows (no Internet browser), Second Life, Quicktime, and any other programs directly related to Second Life use. We’ve had to do some manipulation of network policies to make these partitions invisible to the regular users in the lab using the first partition boot.

So far, in our tests, this configuration will resolve many of the issues we’ve been having trying to run Second Life in these labs with the computers that are there. We should see a significant increase in performance, and hopefully a drop in the number of help desk calls for Second Life support. We will make a more detailed report once we get these labs reburned with the new images, and we get students back using Second Life again.

It’s unfortunate that the SL viewer is so network hostile (especially with required updates). A simple download or MSI file that could be pushed out via group policy would be a welcomed addition to the Second Life download site for updates.

→ No CommentsCategories: Educators · Second Life

“It’s a lot bigger than London”

May 5, 2008 · 1 Comment

The Guardian has audio up of David Smith interviewing Philip Rosedale:

“It’s a lot bigger than London”

Here are a few of the high points:

  • 462 square miles land mass of Second Life, 1,100 square kilometers
  • 100 terabytes of user created content
  • Land mass growing at 5% a month
  • 18,000 servers in USA in three data centers
  • 55% traffic in UK and Europe, some servers need to be there
  • 250 employees and profitable
  • Development scale is equal to that of an operating system
  • Theoretically the grid can hold 1,000,000 users but right now it’s only 60,000
  • Many of the central databases are constantly at their limit, 75%+ capacity
  • Hundreds of millions of user created objects

Philip believes that Second Life will become more pervasive than the web if they open it up and standardize it. What they are working on now (independent servers?) will become a more common way of using the Internet to retrieve information. There are no language dependencies, and there are always other people there.

What’s the most exciting development in virtual worlds? The Mitch Kapor video on 3D video capture and avatar control via gestures. You could use this new technology to convey body language in a virtual meeting. The ‘Minority Report Interface‘.

They talk about making meetings fun, eliminating the need to travel, and the collaborative nature of the platform could have a substantial impact on travel, especially for short haul travel for business.

Some observations:

Let’s do some math.

One square mile = 640 acres.

In this interview it is stated that the grid is currently 462 square miles. 462 x 640 = 295,680 acres.

A server (or island) is equal to 16 acres. 295,680 / 16 = 18,480 servers on the grid (there’s that 18,000 number quoted above).

Given these calculations, and the statement made in this interview that the grid currently can only support 60,000 users concurrently, if you evenly distribute them across the entire grid of Second Life, you will have 60,000 users divided by 18,480 servers = 3.27 avatars per server.

At 3.27 avatars per sever at max concurrent usage for the grid, that’s a lot of empty space at max capacity on the grid. And that definitely plays out when wandering the grid. There are areas that are dense with green dots on the map, but large areas of emptiness between them.

Philip states that the grid is as dense as London. This may be true of objects and buildings, but it definitely is not true when it comes to residents.

London has a population of 7,512,400 (2006 statistics).

The area of Greater London is 609 square miles.

609 (square miles) x 640 (acres per square mile) = 389,760 square acres. Divide this by 16 square acres (a server) and you get 24,360 servers to represent the real world of Greater London.

Now, to figure out the concurrent user limit of the real life London you simply divide 7,512,400 (population) by 24,360 (servers needed for landmass) to get 308.39 real people per 16 acres of land in Greater London (or an average of 19.27 residents per acre).

That’s a delta of 305 real life people over virtual avatars in Second Life for every 16 square acres in Greater London.

To put it another way, Second Life user density to land mass is 1% of the real life Greater London
for the same geographic area at max concurrent user capacity.

The virtual world of Second Life is currently a pale shadow of the real world when it comes to supporting large numbers of residents in their virtual space. To actually evolve into the next iteration of the Internet one of two things will have to occur:

  • The max concurrent user count will need to move closer to the theoretical limit of 1,000,000 stated in this interview
  • The model of a single land mass with all the computing power required to move avatars and objects across server boundaries will need to be broken up and distributed in the same way that the Internet was in the early 1990’s with web servers.

Which is a more likely scenario? I know which one I am putting my money on. There are some really large engineering issues here that need to be addressed (maxed out core databases being only one) before we can get from here to there. The virtual world game is still wide open. It is almost certain that we will move into a 3D model sometime in the next 10 years for what is now the Internet. What is not known, and what is open to debate, is what model (or combination of models) will make that possible.

We have such a long ways to go before our virtual spaces truly mirror our real life spaces. As my oldest children are only four years away from possibly going off to distant colleges, I rather like Philip’s vision of a family getting together virtually to laugh at YouTube videos together. In our house the weekends are gaming nights. I explore MMO’s and virtual worlds with my kids on the weekends. I can only hope that the future provides us with technologies to continue these traditions after my kids go off to college and into their adult lives (assuming they are distant enough to limit frequent physical visits).

Too many people denounce these virtual worlds as the gathering places for anti-social types. I believe that it will be the opposite of this in the future, we will use these spaces to be social and to keep in touch with friends and loved ones over distances. And as the technologies improve, so will the sense of being there. This will also be important to business, and it is this technology that will open the globe to collaborative teams and projects that cross cultural boundaries.

To wrap this up, compare Pong in the 1970’s to World of Warcraft today. The imagination strains to envision what virtual worlds may look like in 30+ years. I’m excited about the next 10 years myself, as this will be the period of the greatest changes. It’s a great time to be alive and living through this time of change in what is real and what is virtual.

Update: This city boy had ’square’ acres, instead of acres in the above text.  Thank you to Troy for commenting that there’s no such thing as a ’square’ acre.  I’ve since removed the word from the article. 

→ 1 CommentCategories: Media · Opinion · Second Life

Virtual University of the Pacific

May 5, 2008 · No Comments

NMC Campus Observer has a post up today for the ribbon cutting of our neighbor just north, the University of the Pacific:

Virtual Ribbon Cutting Ceremony for University of the Pacific

The virtual event will take place at 1:00pm PDT on Wednesday, May 7th. The above article has the SLURL for the event. If you are in the area, you can go to the real UOP for the virtual ribbon cutting.

I was married in Morris Chapel just over from Burns Tower, so I will be going to see if this beautiful chapel is represented virtually in this build. No mention in the article as to how this campus was created, or what it will be used for.

→ No CommentsCategories: Educators · Second Life

How much is that Avie on the island?

May 2, 2008 · No Comments

A very interesting blog post went up on the ‘official’ Second Life blog:

“…Who me? Yes you! Couldn’t be! Then who?…” Introducing Avatar Rendering Cost

Linden Lab posted the nitty gritty details about their new Avatar rendering cost feature in the release candidate viewer. You can turn this on and get little colored numeric indicators on what all the objects (and avatar accessories) are costing, as far as rendering, around you. This is not new a new concept, most people have been at some event in the past where a decked out avatar with prim hair, particle emitters, and plenty of ‘bling’ all but shuts down a sim.

This new feature assigns points to every component. Now you can visually see who is sucking down the most processor power from the estate. This blog entry is suggesting that by using this tool you might:

  • Try to get all attendees at your events to be within a certain Cost limit
  • Build your content in creative ways that give the most bang for the Avatar Cost-buck
  • Save your most beautiful (but most complex) attachments for photo shoots, and use more performance-friendly outfits for day-to-day work

Jump over and read the entire post. This reminds me of how There.com used to charge for rezzed objects (not sure if they still do it this way). You could own ‘construction pads’ in There that allowed you to preset object locations for quick deployment (some pads were large enough to put houses on). You would load the pad with credits (which cost $’s), and then you would be charged for the time your pad was rezzed and active in-world. There’s clearly no indication that this is anything Linden would ever do, but it is nice to be able to see who is burning processor cycles with their objects (especially if you are the estate owner or event coordinator).

I do think that this is further evidence that there are problems with the grid and its capacity to support the load being placed on it. We are all too familiar with the grid stability issues that manifest between 50 – 60,000 concurrent users. We’ve already got the policy that blocks non-paying users in times of grid instability. Tagging objects and avatars with a cost will likely lead to controls down the road for both estate owners and the grid operators. I would love the ability to disable any single objects on an avatar that exceeded a certain prim count for events as an estate owner. For now these features are informational only.

Fight global lagging today! Join the prim conservation movement now!

→ No CommentsCategories: Second Life

Second Life: Making the Real World a Better Place

April 30, 2008 · No Comments

Here’s the video from Linden Lab that was shown by Phillip Rosedale for the Congressional hearing on virtual worlds last month. It’s a very nice promotional piece of video running full on Windlight and very high quality objects, avatars and locations:

Video – 7 mins

→ No CommentsCategories: Second Life

Immersive Education Meeting – Deja vu – Down Again

April 25, 2008 · No Comments

It was like a psychedelic flashback (literally, given the venue for today’s meeting) when I logged into SL late to the Immersive Education meeting. The meeting was on “High resolution avatars, objects, and environments”. It was supposed to start at 1:00pm PDT/SL. I logged in at 1:20pm to the above empty scene. Aaron Walsh was there when I asked “Is it over already?” as my avatar rezzed. He responded that the grid was again having problems, just like the last scheduled meeting a few weeks back.

The message on the SL Blog was:

“[1:02 pm Pacific] Logins have temporarily been restricted to staff-only as Operations addresses a slowdown in the asset system. We’ve also broadcast a request in world for residents who are currently logged in to refrain from manipulating or transferring assets. We’ll have more info ASAP.”

Aaron said that he was not able to log in for half an hour. I guess he had just come online a few minutes before I had. Messages from many members were coming in that they were unable to log in (I guess I was one of the lucky ones). The theater where the meeting was being held needed to be operated by the owner, who was also unable to log in. They ended up having to cancel the meeting. At 1:35pm a message popped up that said the issues had been resolved:

“[UPDATE 1:35pm Pacific] Logins are open, and the asset system has returned to full functionality. Please be patient when logging in, as the login queue will be processing a high volume of requests for the next few minutes.”

It was then that people started to log in to the parcel (a persistent group that had waited almost 40 minutes to log in).

We ended up having a good impromptu meeting discussing down times on the SL grid, the possibilities of running our own SL server for these meetings, and the alternative of running some other platform (like Sun Wonderland) for meetings in the future. The one thing that everyone agreed on was that these recurring downtimes were not good, and that many of us have others in our offices to watch these meetings who are still on the fence as to the viability of this technology for education. Having large planned meetings fail due to down times does not instill confidence in these people. Aaron pointed out that recently the grid has been having major problems about every other day.

Aaron gave out a link to many of the videos that were going to be used today: http://immersiveeducation.org/events

This is yet another example of the issues that are plaguing the Second Life platform, and preventing it from moving up to the next level. We’ve more or less been stuck at this point for about a year now. There have been no major advances in stabilizing the grid, and if anything it has become more unpredictable over the past few months. The concurrent user maximum has not moved significantly in the past year, only moving from about 50,000 up to 60,000. With that increase has come additional instability issues. I’m wondering how much longer the residents of Second Life are going to grin and bear it with these problems, especially when they start disrupting large planned events.

You expect to bleed a little with cutting edge technologies, but you can only lose so much blood before you start questioning the source of pain.

→ No CommentsCategories: Educators · Second Life

Aquarium Demolished in Tragic Tidal Wave

April 24, 2008 · 1 Comment

The PacRimX Aquarium was demolished today after taking damage from a large tidal wave during a recent storm. This area of the Modesto Island had to be cleared for a new member of the PacRimX and Virtued team, the Enochs High School Biotech/Forensics Academy. This is a new high school, and a new group of students that will be using the islands for their forensics class.

Dave Menshew runs the Biotech Academy and will be constructing forensic sets (crime scenes) on the island. This project was already being conducted with Kyoto students in real life with physical props being sent between schools. They will now be experimenting with life sized sets in Second Life that the students can virtually walk through looking for clues and solving crimes. We’ve allocated almost a quarter of the island for this project.

This is an entirely new use for the PacRimX Islands. Police tape was strung up around the new forensic lab area on the Modesto Island tonight to keep wandering students from compromising the evidence at the scene.

Dave will be blogging his student’s activities as they work through this project. We look forward to the Biotech/Forensic students joining the PacRimX project.

→ 1 CommentCategories: Island News · Second Life